Stormrise

My role on Stormrise was Technical Artist and Cinematics. We had to build a lot of tools from scratch as there were very few in-game cinematics done at the time (to this scale).

Some of the roles included:
– Animation of Characters and props
– Modelling and texturing of environments
– TD work including shader look-dev for cinematics (SSAO, Cubemaps for reflections)
– Camera direction and animation (Previs and in game)
– Creating custom Maxscripts to help level design and environment artists
– Workflow/Pipeline for Previs to final

One of my favorite scenes from the cutscenes was the deployable Minigun Turret. I modified the turret from the game asset slightly so that it could unpack correctly and transform. I then animated it with some secondary animation for best effect. There were also a few drones that I designed and modeled which behave as a swarm.

Other work included environments which can be seen in the following screencaptures: